3d artist/ modeller
Office or remote?
Time to start
Creating hi-poly, low-poly models, UV mapping, texturing models according to
concepts and references, baking light, normals, etc., rendering images,
animating objects, optimizing models, textures, geometry. Creation and work
with materials, hand paint, PBR, elementary VFX.
3d Maya Blender Adobe Photoshop Substance painter Mudbox
Marmoset ZBrush MarvelousDesigner RizomUV UVLayout
Autodesk Fusion 360 Substance Designer Unreal Engine.